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Interview: Space Wreck’s Martins Ceplis
Space Wreck, influenced by classic isometric RPGs like Fallout and Arcanum, vaults players into a touch-and-go salvage operation on a derelict starship. With a focus on choice-fueled roleplaying and multiple solution methods, I chatted up dev Martins Ceplis of Pahris[…]↓ Read the rest of this entry…